To celebrate the arrival of submarines in Early Access, we'll release a new Operation, especially for the new ship type. Also, there will be a button on the website for resetting skills for all Commanders.Many of you welcomed submarines in Convoy and asked us to add a separate mode for this ship type. Besides this, British submarines Undine, Sturdy, and Thrasher will be put to the test in the fall.įor two weeks following the arrival of submarines in Early Access, players will have the possibility to reset skills and demount upgrades for free. From the start, players will be able to get Early Access to U.S. So, we announce that Update 0.11.9 will bring Early Access to this ship type.
You can read about these and other changes in our Development Blog.We're now sure that submarines in their current state fit well into the World of Warships gameplay and are ready for the next step-their full release in the game. We reduced the submarine speed under water and added dispersion for torpedo tubes, which made it harder for submarines to carry out sudden attacks from a short distance.
and split Hydrophone into two separate consumables.We updated the visual and audio effects for sonar pings.We reworked the submarine matchmaker and combined their queue with that of the destroyers.
Over recent months, we've implemented lots of fixes and improvements based on your feedback. Development reached its final stage where we started polishing mechanics, fixing problems, and fine-tuning submarines to bring them to the final shape in which they would be introduced into the game. It was a big step and crucially important for our game. We started testing submarines in Random Battles last year. Interaction between surface ships and submarines, as well as between submarines, also changed. The dive capacity system was completely reworked, most surface ships were equipped with anti-submarine weapons, alternative torpedoes were added, and some submarines even received controllable guns. Almost all elements of submarine gameplay have undergone significant changes during closed and open tests. Submarines in Early AccessSince submarines arrived in testing, we've checked various concepts and looked for unique gameplay for this ship type. The following three Operations are back for the revamped game mode: The Ultimate Frontier, Hermes, and Cherry Blossom. The option to select an Operation of players' liking is still available when they are part of a Division. In Update 0.11.8, Operation of the Week is replaced with random Operations with automatic ally selection. We also decided to try out a new approach and improve the diversity of Operations for players who participate in them regularly. As rewards for completing these missions, players can earn Community Tokens and even a Supercontainer, and completing secondary missions in successful Operations brings more Credits and XP. We removed Stars altogether, and the rewards can now be earned by progressing through dedicated daily and weekly combat missions specifically designed for Operations. Previously, players earned Stars for completing an Operation, and the rewards could only be obtained once. Besides this, the 30-minute restriction for re-entry into battle playing the same ship was removed. Now, Tier VI to VIII ships can be matched in battle at the same time, and the final team lineup has an effect on the strength of the bots and post-battle earnings. Reworked OperationsIn Update 0.11.8, we reworked all Operations in our game for players to have the opportunity to take part in Operations playing more of their favorite ships and earning valuable rewards along the way.